Visualize the Fallout wasteland not as a digital render, but as a discovered, weathered tabletop diorama from the 1950s.
The Scene: Center the composition on a T-60 Power Armor figure, but render it as a heavy, die-cast lead toy. The paint should be chipped enamel, revealing the raw, dark metal underneath ("battle damage").
The Materials: The environment should look like a kit-bashed set made of period-correct materials: buildings constructed from cracked Bakelite plastic, ground scatter made of oxidized copper wire and rusted tin, and debris resembling broken radio components.
The Atmosphere: Use a macro tilt-shift lens effect to create a strong sense of miniature scale. Lighting should come from "practical" sources within the diorama: the eerie, translucent green glow of radium glass (simulating radiation) and the warm, flickering orange of amber vacuum tubes.
Texture: Focus on tactile decay—dust settling in the grooves of the metal, grease stains on the chrome, and the specific luster of old, radioactive instrumentation.